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I was a die-hard Gran Turismo fan since day one. I have owned EVERY Gran Turismo game ever. But I'll probably be skipping Gran Turismo 5...


...because it'll never measure up to Forza.


Racing is a relatively stagnant style of gaming. Pick a car, pick a track, race. Hope to place first. Rinse, wash and repeat. Only the die-hard automotive / racing enthusiast is going to enjoy a racing game. But Forza 3 gives the enthusiast SO much more to enjoy - it's simply unbelievable. At any given time, you could:

Run a race
Buy a car - from over 300 available models
Paint a car, and/or cover it with 4,000 layers of graphics
Share your car designs on your own storefront for people to browse, rate, and buy.
Create images using graphic layers for your storefront - like license plates, manufacturer logos, etc.
Browse the auction house for some good deals, or to sell one of your own.
Search the storefront for photos, replays, graphic designs for specific cars, or separate images to place on any car
Tune your favorite car for optimum performance - adjusting everything from gear ratios to tire pressures
Take photos of your cars and designs at any of Forza 3's 35+ tracks

This is just a taste of the variety that Forza 3 gives you. More times than I can remember, I set out to create a simple paint job, and 2 hours later have created a masterpiece that I just HAVE to photograph and share online. Or a simple test-and-tune of my favorite car has turned into an extensive experiment with Forza's newest ability to add all-wheel-drive to various cars in the lineup. Also new with this version is the "conversion" which, including the aforementioned all-wheel-drive, allows you to swap engines (though only within the same manufacturers lineup) or choose between turbocharged or supercharged add-ons. In short, if you can dream it, chances are good Forza 3 will let you create it.

The online racing isn't as easy to access - it's a major beef with gamers. Personally, I'm an older gamer myself, so I started my own discussion on the [...] website and now have over 30 people to race with! Someone is usually always online, and joining into a race or inviting friends to yours is just as easy as always.

There's a few issues: some paint glitches with various cars, the AI controls your engine speed until a half-second before the race starts, and the "livery editor" can get a little confused when handling large numbers of graphic layers. But these issues hardly hurt the game. If anything - it shows how good this game is - that's all we can find to complain about!

If you enjoy racing - even just a little - you'd probably be pleased with Forza 3. It connects you to the sport, to your cars, and to each race. It is easily the best racing game to exist - at least until Forza 4!
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3 days ago


Wow, I still don't get why parents let their kids spend money on this sh**.
votes 0 Helpful / 0 Funny / 1 Agree / 0 Disagree

3 days ago

Not worth paying 15 bucks every month. Great graphics, though :D
votes 0 Helpful / 0 Funny / 0 Agree / 0 Disagree

3 days ago

Runescape = Bullcrap. Low quality & horrible gameplay.
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3 days ago

A lot of people say this game sucks but it doesnt ok. just get it and you'll see dont listen to those haters. you frickin kill zombiez its frickin sick
votes 0 Helpful / 0 Funny / 0 Agree / 0 Disagree

3 days ago

This is by far the most technically accurate driving simulator I've played. I bought it primarily for the chance to drive the Circuit de la Sarthe and drive the Audi R10 TDI and although I've not yet gotten the R10 yet, the Circuit de la Sarthe is pure virtual bliss! The single player experience is one of the best I've played of any racing game and the seasons and tracks and available cars make for hours of fun.

The variety of vehicles is varied enough to keep anyone engaged and the ability to nearly infinitely customize not only the mechanics of the cars but the actual set ups as well in terms of suspension tuning, spoilers, tires, etc. In addition, the in-depth ability to customize the looks of the cars is awesome!

But, it's not all fun and games on the Circuit de la Sarthe... I am EXTREMELY annoyed with the lack of ability to create one car design/paint scheme and apply it to multiple cars. This is disastrous! Why spend all the time to create a great design for a car and only be able to apply it to that specific car???? Ideally, you could create a great paint/graphics scheme and apply to any car... it might need to be tweaked for that car but at least the basics would be there. The second disappointment is the multiplayer experience... you cannot play this with a friend on your own xbox... the only multiplayer is via xbox live which, in my opinion, is great for Halo, GRAW, etc., but mediocre at best for racing games...

If not for the disappointing multiplayer and the car design limitations I would absolutely have rated this a 5.

Can't wait to get my R10 TDI!!!
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3 days ago

Great racing game. Better than Forza Motorsports 2. Selection of cars in the game is unbelievable. Navigating through the game is simple an easy. Suggest if you have an extra 20 bucks by the limited edition to get the 5 extra cars that you can't get with the regular edition.
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4 days ago

Two versions of Street Fighter II were made for the Super Nintendo. They were Street Fighter II and Street Fighter II:TURBO. Turbo was the best.

On the original Street Fighter II you can choose to play as one of eight fighters. You can't choose to play as any of the last four fighters on the game.

The last four fighters are: Balrog, Vega, Sagot, and M.Bison. Street Fighter II:TURBO allows you to play as those last four characters.

Turbo also allows you to fight the same character who you are playing as. The original Street Fighter II doesn't. On the original you fight eleven people. On Turbo you fight twleve people.

If you want Street Fighter II for the Super Nintendo, buy Turbo.
votes 2 Helpful / 0 Funny / 1 Agree / 0 Disagree

6 days ago

After a short 2 year development Forza returns with some impressive changes: a new physics system, about double the tracks, 100 more cars, improved graphics and additions to the difficulty and the storefront. Note that this is a review of only the single player part of the game.

Short Review

Gameplay 8/10 - New physics engine adds life to the races, tires play a larger role, weight is much more noticeable and the game is generally more realistic

Graphics 8/10 - astonishing detail, interior view, beautiful new tracks set in the mountains, mirroring and reflections are a step up; but maybe not as good as GT5

Features 8/10 - a few new difficulty settings (autobrake, manual w/clutch) more car classes, racing season added, auto upgrade feature, loads of new camera angles for replay; ability to buy tuning setups and create art for the vinyl

Races and Tracks 7/10 - new, real tracks add to the simulation and much more variation between tracks somewhat redundant racing in the event list, far too many "repeat races" and low level car races;

Cars 9/10 - realism trumps any racing game I've played if not any video game I've played, the look, the feel and the tuning of these cars makes this a true simulator

Sound 9/10 - engine sounds are very accurate from the four cylinders to the V-12 engines, each has a distinctive note, superchargers and turbos can be heard as well as crashes and tires gripping, very believable

Gameplay 8 of 10
Let me begin by saying that the racing in Forza 3 is not so much revolutionary as it is evolutionary; as you might expect with two games on the same console. The physics worked well for Forza 2 and they've added realism here as opposed to reinventing the wheel, no pun intended. You do essentially the same thing as you would have done in Forza 2. The racing hasn't changed. The cars and tracks have.

There are a few essential things that have been changed which directly effect gameplay in Forza 3. Not the least of which is the rewind button (or whatever it is being called). It is exactly what you think - you can rewind the race many times throughout the race in five second intervals. It's very handy if you happen to be racing an endurance race and you accidentally forget to make a turn on the last lap. The second major piece of the change in gameplay is the physics system. As you might guess, it's improved. Cars now have the ability to flip over completely (multiple times even), driving is much more dependent on weight, tires can lose grip while the car shifts from side to side or on sharp turns and racing seems to be based much more on the tuning of the suspension.

I've heard complaints about cars being able to flip on the game. First, if you don't believe a car will flip at even low speeds go on your favorite video website and search for car accidents. Secondly, the driving elements in determining if a car will flip are: mass (really rotational inertia) and velocity. Put those together and you get momentum. There are many other forces in play for sure, but can be considered negligible. In other words, a heavy thing going fast gives high momentum and energy and the energy HAS to go somewhere. If it happens to run into another relatively heavy thing going fast, the cars could flip. And if flipping is possible, everything else is just not as difficult to believe.

The physics system is amazing, but it was already really good for Forza 2. It's been said that with all the assists off, even the slow cars are fun to drive because you really notice the difference between them. This is true to a certain extent, but I'd have to disagree with the idea that the slow cars are fun. I found much of the early races in the Event List to be repetitive and more like driving on a highway.

The AI is pretty impressive. I honestly can't say just how good they are because I normally am far ahead of the pack by the end of the first lap. But, they certainly do react to you. If you try to take the inside corner, sometimes they'll cut you off or sometimes they won't if it could cause an accident. If you try to hit them or make them spin out, the AI will fight back and adjust to stay straight. They're pretty good at it. And when you play on hard, they'll manage to complete perfect laps while avoiding you. If you own the game and aren't getting enough of a challenge, turn off just the ABS, use manual shifting and put the opponent difficulty on hard. You won't believe how much skill it takes to manage braking while at high speeds without an anti-lock brake system.

Graphics: 8 of 10
Visuals are considerably improved in pretty much every aspect. I will admit however, you really do need to own an HDTV to notice a substantial difference. Instead of describing the cars, I'll explain the differences between the two games. In Forza 2 the cars were all dimensionally correct; details down to the brake calipers and slotted rotors were shown; cars had a reflective quality where you could see the sky in the paint. But generally they looked too "CGI-ish." In Forza 3 Turn 10 went to mind-boggling levels of clarity and detail. Now there is a new view inside the car where the interior can be seen in great detail; the headlight show clear 3-D aspects.

The headlights, in fact reflect light differently than the metal which is just like a real car. In fact if you're really observant you can see the design on the tire sidewall. Paint looks like real car paint as the sheen changes depending on where you see it from. Chrome just looks amazing, it's hard to even describe how close to reality they came on this. This is the first game I've ever played that I think even I could confuse with reality if just taking a glance at it. The new tracks are gorgeous, especially "Camino Viejo De Montserratt," which is a track set on the side of a mountain overlooking a serene lake. The artists even took the time to put in small outcroppings of grass sticking up from the ground. One of the most unbelievable parts about the visuals is that the game runs at 60 frames per second which gives an ultra smooth animation to the action.

To the dissenters of the graphics, I won't discredit your opinion because it's all subjective. However, if you don't see a noticeable change, I'd recommend playing it on a proper HDTV with an HD connection. I'm doubtful the game will strike you as impressive if you're running it with anything less than component cables. And if that doesn't work, you might need glasses.

Features: 7 of 10
The number of features has gone up to a certain extent. Something new on the difficulty setting called an autobrake allows even the most casual or driving challenged people to be competitive. Another really interesting part of the difficulty is the manual with clutch shifting arrangement, which is on the advanced racer end of the spectrum. Just like in a real car you need to let off the gas, press in the clutch and then get the revs to match the next gear. Sounds difficult on a game controller doesn't it? It is. Unfortunately it's almost useless without a racing wheel that has a clutch because you can easily ruin your powertrain by not shifting properly. It doesn't get much more realistic than this.

The player's storefront is a really nice aspect of the game. Gamers can take photos of their car, videos of races and even create art to sell for credits. Advanced racers can help out others by selling their tuning setups for certain cars. All of the features from Forza 2 are here with quite a few new ones. What impresses me most is that the game caters to essentially all types of racers. If you're more of an arcade racer, turn on autobrake and the full racing line and just gas it. If you're a super serious simulator, turn off all the assists and you really get to feel the essence of the car, the weight, the acceleration.

Another of the less looked upon parts is the presentation. It is a lot cleaner looking and is somewhat easier to use. The appearance and even the sounds resemble Gran Turismo 4's interface. Another feature for the more casual racing enthusiast allows a class upgrade or downgrade. Here's how it works: let's say you want to enter a class B race and your car is an class E; you can have the automated Forza 3 tuner to pick out all your parts and bring it up to the class you need so that it is competitive (which of course costs money) or you can have it downgrade your car so you can race in one of the more restrictive races. It is a pretty ingenious idea. Instead of spending 5-10 minutes picking out parts and then maybe another hour tuning your car, you can just race right away. This is another one of those things that I don't use myself, but would be great for many.

Races and Tracks 7 of 10
Unfortunately this is the Achilles' heel of the game and was with Forza 2. Turn 10 did a wonderful job trying to integrate as many types of cars as possible in so that you not only get a feel for the slower cars first, but so that the vast majority of the cars in the game are used. The setup is very similar to Forza 2, however the hitch is the restrictions put on the races. Many of the lower class races have restrictions such as "only stock" or car must be F class or less than 200 hp for example.

One of the earlier races is a Yaris race. For those who don't know what a Yaris is; it's a very small Japanese economy car. I don't know about anybody else, but I don't consider this a race car or even a sports car. In fact there are at least 10-15 cars I think shouldn't be in the game. And if you want to totally finish the game, you or your hired driver will have to race at least six races in this car. Another problem is there is just flat out too many low class and "repeat" races. There must be 15 events (sets of races) which include F class cars or F class Euro cars. This makes the beginning of the game incredibly boring. And if you're a little OCD like me, you'll want to finish the earlier parts of the game first. I don't care how you spin it. F class cars are boring to drive.

New tracks and track setups have really added more intrigue to the game. Now there are about 20 track locations and each location has multiple track maps making for around 100 different tracks. They've also added ¼, ½ and 1 mile drag strips and a ton of new speed rings. Most of the old tracks are back with a few new ones - Motegi, Sedona, Rally Di Positano, Amalfi Coast. There is still no Monaco Gran Prix, which is the one I was hoping for. And as I had feared, they removed even more of the imaginary tracks that were really fun to drive. Overall, I think the tracks have improved but with the downside of losing some of the fun-to-drive fake locations.

Cars 9 of 10
The cars in Forza 3 are by far the most realistic entity I've yet seen in a game; from the graphics to the tiny little details these are a marvel of computer programming and dedication to accuracy. Each car is so close to the actual car in so many ways. Light cars brake more easily. Rear wheel drive cars spin out. But each spins out in a different way. A muscle car loses complete control, whereas a Maza Miata ® will spin out usually at a really high speed. No two cars are alike - literally.

You might notice when your car rolls up to the start line at the beginning of the race that the front end dips just a tad because of the forward momentum. Every minute detail of a car was enlisted into the game. A lot of these things many will never notice, but the people at Turn 10 took the time to bring a level of authenticity I've not seen before in a game.

My only issue with the cars is: I'm pretty sure there was some "quid pro quo" going on with the car manufacturers. In other words, after talking with the car manufacturers there was most likely some conversations that went like this "we'll let you use car X if you agree to also put in car Y." Because of this, in the game there are boring economy cars which don't even belong in a racing simulator much less be given the honor of having their own race.

Sound 9 of 10
Considering this games focuses on ultra-realism, sounds definitely need to be accurate and they really are spot on with this game. Most of the cars sound very similar to their real life counterpart. They managed to get a true V8 sound and not just one version. Anybody who knows anything about V8s is that no two sound alike. A BMW V8 from their E92 M3 will not sound like a 426 Hemi on a Challenger. Six cylinder engines sound very good from what I can surmise. Even the four cylinders have a different tone for each car. This just harkens back to the idea of no two cars being the same, even from the same manufacturer. Tire squeals, crashes, blow off valves, superchargers and even shifting noises are all present in Forza 3. If you listen really carefully, you can hear the click of the gear lever changing gears, which shows an incredible attention to detail. The sounds from the game are realistic, seem accurate and take you one step closer to being on the track.

In conclusion, this game is the best racing simulator out right now and is possibly the most realistic game I've ever played. Unfortunately, that means it isn't necessarily the most fun I've had in a game. But if you're a car enthusiast or a racing fan, I doubt you'll be disappointed. Forza doesn't just do cars well; it does just about everything well which is why I'd rate it a 9 out of 10 overall.
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6 days ago

Beautiful graphics, accurate gameplay & very fun to top it all off. Online or offline, this is the definitive racing game. It's all encompassing. It's the only racing game that u can play casually & pick ur favorite ride, a course to race on & you're good to go. OR, you can tinker til your heart's content (under the hood, with body kits, painting & even create your own designs). This game will please anyone who has any passion AT ALL for cars (& not even racing, necessarily). It has everything you'd expect from a racing game, & more. It's well worth 60$, but Amazon doesn't even charge u that. If u only get 1 racing game, make this it & you WILL be happy. If you already have other racing games, get Forza 3 & you will wish you would've gotten it first because it would've saved you from wanting any other racing game. IT'S THAT GOOD.
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